local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 40031
L0_1.ActorAlias = "40031"
L1_1 = {}
L1_1.q4003101 = 4003101
L1_1.q4003102 = 4003102
L1_1.q4003103 = 4003103
L1_1.q4003110 = 4003110
L1_1.q4003109 = 4003109
L1_1.q4003104 = 4003104
L1_1.q4003105 = 4003105
L1_1.q4003106 = 4003106
L1_1.q4003107 = 4003107
L1_1.q4003108 = 4003108
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3004
L2_1.alias = "Npc3004"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3004Data = L2_1
L2_1 = {}
L2_1.id = 3041
L2_1.alias = "Npc3041"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3041Data = L2_1
L2_1 = {}
L2_1.id = 3042
L2_1.alias = "Npc3042"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3042Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 400319901
L3_1.audioEvtName = ""
L3_1.duration = 5
L2_1[1] = L3_1
L1_1.NarratorTable4003104 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 400319902
L3_1.audioEvtName = ""
L3_1.duration = 5
L4_1 = {}
L4_1.dialogID = 400319903
L4_1.audioEvtName = ""
L4_1.duration = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.NarratorTable4003106 = L2_1
L0_1.Datas = L1_1
return L0_1
